StoryTeller Unblocked
Storyteller Unblocked game was made by Daniel Benmergui, who also made Today I Die and I Wish I Were the Moon. It has 13 chapters, and each chapter has four puzzles. The player's job is to make up a short story by putting different backgrounds and figures in the right places. Users are given a prompt to work with, like a character being turned down, committing a crime, or showing how someone could marry a parent by chance, etc. Anyone can connect with the background in a different way, and characters will also act and feel differently depending on where they are in the scene. Each puzzle has 3, 4, 6, or 8 frames where players can write the story that is given to them, though some don't need all of them to be finished. There are times when it feels like a script comes to life, and Storyteller does a good job with that idea.
It is always hard to tell how hard a puzzle game is. Players have had a wide range of events that have shaped who they are and how they solve problems, whether they do it slowly or quickly. What about how hard the puzzles are in Storyteller? If someone had to explain them, they probably would say that they are more on the easy side than the hard side. This might be because the game is meant to be easy for younger players, but it's hard to say for sure. If players want a big or insanely hard task, they probably won't find it here.
In most tasks, the answer is given at the beginning, and the player has to figure out how the scenes connect to get to the clue. Not everyone will find it easy to switch between working backwards and putting the story in the right order. Others may be left scratching their heads. Any confusion, on the other hand, will probably only last a short time once you learn how to control the character's emotions by putting them down and using simple trial and error to figure out what makes them do or feel something. Every picture after the last one is affected by what happened in the last one. This can lead to clear answers even before choosing backgrounds. Some puzzles use characters from earlier chapters, and backgrounds almost always give the same results no matter where the characters are put. Once players learn these things, the game is a lot easier.
The harder puzzles have too many possible solutions for it to be worth the time to try every possible combo numerous times. So, it will be easier for a player if they learn quickly what happens when they place certain pieces. In problems with more than one way to end, this is especially true, like when the attacker of a certain character should die instead of that character. Instead of just switching out people, most of these extra endings require rewriting whole scenes or moving them around. These are not in every chapter, which means there are not enough of them. It would have been more fun to try to finish the game all the way through if there were more of these, each one harder than the last.

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